HUGE HINT: Recommended Skill Level Progression to use Pilot Points

A. High Priority Skills - get these first in the order listed below (you have to get some first to get the others later). These give you stronger shields, lasers, repair bot and hit points. You will have "fat lasers" with these 21 pilot points (if you add 3 more pilot points in Shield Engineering you will have the "bubble shield). PP = Pilot Points.

Ship Hull I - 2PP
Engineering - 1PP
Shield Engineering - at least 2PP for fat lasers, 5PP for bubble shield
Bounty Hunter I - 2PP
Ship Hull II - 3PP
Shield Mechanics - 5PP
Electro-optics - at least 3 of 5PP
Bounty Hunter II - 3PP
24PP all together
If you buy all these log-disks the total cost = about 800,000 uri. (NOTE: Each pilot point requires that you buy a greater number of log disks.)

B. Secondary Priority PP (only if you want them - they are expensive and don't really give you that much in return). These reduce the probability of enemy hitting you, increases rocket damage and increases laser accuracy.
Evasive Maneuvers I - 2PP
Evasive Maneuvers II - 3PP
Rocket Fusion - 5PP
Electro-optics - other 2PP (see above)
36PP total now (including the 28PP above).
These will cost you another 2.7 million uri.

C. Tertiary in Priority for PP (very expensive - don't spend any of your own money on these as they don't really give you any major advantage in the game). These increase the accuracy of missiles and increases laser damage against npc's.
Heat Seeking Missiles - 5PP
Alien Hunter - 5PP
46PP total now
These last 10PP will cost you 7.126 million uri.

TOTAL COST for ALL of these 46PP is about 11 million uri!

FAT LASERS - if you follow the recommendations in the PRIMARY PP above - you will get fat lasers. Fat lasers LOOK fatter on the screen, and they hit with more power than regular lasers. Here's the minimum and recommended way to get fat lasers:

You can get them in 21 points:
2 in ship hull 1
1 in engineering
2 in shield engineering
2 in bounty hunter 1
3 in ship hull 2
5 in shield mechanics
3 in electro-optics
3 in bounty hunter 2

However, many people opt to go for 5 in shield engineering, so it'll take 24 pilot points to get fat lasers.

HINT: If you run your mouse over the skills in the game, a pop-up window opens and explains in detail what level you are currently at in that skill, what power that skill gives you, what the prerequisites are for that next level and what the costs are to attain that level. The pop-up for Electo-optics looks like the following. If you meet all the criteria, and want that skill, mouse click on the skill in the Pilot Bio. If you have anything in RED (like Pilot Points below), that means you lacking those requirements to achieve that skill.

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The Pilot Sheet is divided into 4 different sections.

1, Your Profile - which tells a little bit about you.
2. Your Achievements - what awards you have won.
3. Your Skill Tree - which is explained below in greater detail.
4. Your Friends and Bonuses - bonuses you can get you signing in friends.


The Skill Tree is the only part of the Pilot Bio explained here in greater detail.

The Skill Tree allows you to upgrade your way to a more powerful ship. Pilots need "pilot points" to upgrade their skills. Although the reading in the "HELP" section leads you to believe these are "skills" - you don't actually "learn" anything. Your ship just gets additional abilities to do things, like a 4% greater shield strength. To get pilot points, players will need to "collect" log disks.

A pilot can "collect" log disks in several different ways:

1. If you log on every day, you will get a "free" log disk every day.
2. By collecting the boxes floating in space, and "spinning" the galaxy gate generator, you can sometimes win a log disk.
3. If you pick up pirate "booty boxes" they may contain log disks within them.
4. You can win log disks by bidding on them in TRADE.
5. You will get log disks by completing Galaxy Gates. 
6. Defeating Boss opponents MAY award you a log disk. 
7. You can purchase log disks in the HANGER under EXTRAS for Uridium (300 Uridium per log disk).

Once you collect/buy enough log disks you can trade them for pilot points. Each pilot point takes an increasing number of log disks to complete it. For example, pilot point number 1 takes 30 log disks. Pilot point number 37 takes 927 log disks.

To use a Pilot Point may also cost you credits and Seprom. Many skills that you are trying to acquire also have prerequisites skills that you have to acquire FIRST!

HINT: It is VERY IMPORTANT that you have a plan for acquiring the skills. You CANNOT acquire them all. The maximum number of pilot points you can use is 50. Many of the skills shown in Pilot Bio require you to use more than one Pilot Point to acquire the entire skill set - although you do NOT have to acquire the entire set to use parts of it.

The following skill path is taken from the Forums in Dark Orbit (I have lost the link - sorry). Following this "path" will give you the best offensive and defensive benefits using minimal costs. Start and complete the RED path first. It is a total of 24 pilot points and will give you "fat lasers" (larger firing laser blasts) when completed. If you want to continue building your pilot bio, do the skills in the green circles next. Lastly do the ones in the yellow circles.

HINT: Do NOT do any extra skills beyond what you see here until you have completed the ones shown. Although when you are just starting out it might be nice to get an extra 4 - 6% EP for an alien kill, later on you will wish you had spent the pilot points on something else.

HINT: Sometimes you have to look around on the chart to see how it works. For example, the first TWO skills to learn are in the first red circle to the left. This is called "Ship Hull" level 1. If you look in the reading at the bottom of the cart under PRIORITY, it says "Ship Hull (I and II) > 5 PP. You will find that that Ship Hull I (in the first red circle) has 2 parts to it, then later in the process (5th red circle over) you will find the other 3 parts in Ship Hull level II - for a total of 5 parts. Mathematically, the > sign really should have been an = sign.

The Pilot Sheet

Mouse click the button below to download a copy of the Pilot Sheet.