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Alpha, Beta and Gamma GG - without a PET

The ALPHA, BETA and GAMMA Galaxy Gates (left to right) 

ALPHA, BETA and GAMMA Galaxy Gates - No PET and No PET Kamikaze

(Before you start your FIRST Galaxy Gate please read the general information on how to successfully complete ANY galaxy gate. Please mouse click here for that vital information.

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HINT: You need to get the right configurations on your ship before you start each wave in the Galaxy Gates. If your ship is too slow, or does not have enough firepower, the aliens will quickly overwhelm and destroy you.  You have 3 chances at the total gate – you can, however, “purchase” more chances (more on that later).

Round 1 – 40 Steuners

Round 2 – 40 Lordakia

Round 3 – 40 Mordons

Round 4 – 80 Samions

Round 5 – 20 Devolanums

For the first 5 rounds use these ship configurations:

Configuration # 1 – KILLING MODE SHIP – 15 LF3’s, 12 BO2’s and 3 GEN-7900’s DRONES – 16 LF3’s
Configuration #2 – TANK MODE SHIP – 15 LF3’s, 12 BO2’s and 3 GEN-7900’s DRONES – 8 LF3’s and 8 BO2’s

If you have extra drones – add LF3’s

For the Steuners and Lordakia you can just sit and wait for them. Blast them when they arrive. Collect the cargo if you want.

From the MORDONS on, you cannot just sit there and blast them. They have too much firepower and you will be destroyed.

Start each round (rounds 3 through 5) by moving straight to the left side of the GG map. Notice that the spawning aliens will start to follow you. Using Configuration #1 pick off the first few that you come in contact with but try not to take too much damage. Once the aliens begin to bunch up near you, move your ship toward the upper right corner.

To tackle the rest of the aliens, the main technique to use is called “kiting.” Kiting is you getting out in front of the bunch of aliens. As you move they will follow you. You are the KITE and they are the string. Still using Configuration #1, as you are moving toward the upper right corner, lock on to the nearest alien and keep shooting at it until it either dies or moves off. If the alien moves off, let it go. It is wounded and will go to a corner. It will NOT rebuild. You will kill it later.

You will eventually take some damage. Once your damage takes you down to about 40 - 50% of Configuration #1, switch to Configuration #2 and PULL AWAY from all the aliens. Get far enough away and let your ship repair. If they get to you before you can completely repair, run to the lower left corner and finish repairing.

When you are repaired, attack the closest alien, keep moving diagonally between the upper right and lower left corners, and keep shooting aliens. If you get wounded, retreat and repair.

Once you have killed or wounded all the aliens in that wave, do a complete repair on both configurations. Travel to the upper left and lower right corners and “finish off” the wounded aliens (they ALWAYS go to those two corners when wounded). Use some care, and configuration #2, as there may be LOTS of wounded aliens in a corner, and you will only see what looks like one. They are also in the radiation zone – so use care with that also. Lock on to one alien, back off a bit, and then kill it. Repair your ship if necessary, then repeat, eventually killing them all. Collect the cargo if you are interested.

Round 6 – 80 Small Kristallants
Configuration # 1 – KILLING MODE SHIP – 15 LF3’s, 10 BO2’s and 5 GEN-7900’s DRONES – 14 LF3’s, 2 BO2’s
Configuration #2 – SPEED MODE SHIP – 15 LF3’s, 3 BO2’s and 12 GEN-7900’s DRONES – 8 LF3’s and 8 BO2’s

If you have extra drones – add LF3’s

Start with Configuration #2. Fly your ship straight to the left side of the map, turn around and fly immediately to the right side of the map, then turn around again and fly back toward the left side. By then the aliens will have bunched up. As you pass buy the bunch, lock on to one alien and start firing. As you are firing, change your direction toward the bottom left corner and start kiting the Small Kristallants. Kill, wound, move diagonally – when needed, repair by switching to your Configuration #2 and pulling away from the bunch. If you reach a corner and the bunch is near and you need more time to repair – move your ship horizontally toward the opposite corner (don’t get too close to the wounded aliens), and then vertically to the next corner. Traveling a longer distance gives you more time to repair.

I always have a few battle bots ready. Sometimes it’s easy to repair your shields on the run, but you have to stop to repair your hit points. If you have a battle bot ready, it can repair hit points on the run also.

Round 7 – 20 Sibelons
Configuration # 1 – KILLING MODE SHIP – 15 LF3’s, 12 BO2’s and 3 GEN-7900’s DRONES – 16 LF3’s
Configuration #2 – SPEED MODE SHIP – 15 LF3’s, 8 BO2’s and 7 GEN-7900’s DRONES – 14 LF3’s and 2 BO2’s

If you have extra drones – add LF3’s

Attack the Sibelons the same way that you did the Devolariums in round 5.

Round 8 — 80 Sibelonites
Configuration # 1 – KILLING MODE SHIP – 15 LF3’s, 10 BO2’s and 5 GEN-7900’s DRONES – 14 LF3’s, 2 BO2’s
Configuration #2 – SPEED MODE SHIP – 15 LF3’s, 3 BO2’s and 12 GEN-7900’s DRONES – 8 LF3’s and 8 BO2’s

If you have extra drones – add LF3’s

Attack the Sibelonites the same way you did the Small Kristallants in round 6.

Round 9 – 16 Big Krisallants
Configuration # 1 – KILLING MODE SHIP – 15 LF3’s, 12 BO2’s and 3 GEN-7900’s DRONES – 16 LF3’s
Configuration #2 – SPEED MODE SHIP – 15 LF3’s, 8 BO2’s and 7 GEN-7900’s DRONES – 14 LF3’s and 2 BO2’s

If you have extra drones – add LF3’s

Attack like you did the Devolariums, flee and repair like you did for the Small Kristallants. If you have limited Seprom, use it in this round and round 10.

Round 10 – 30 Protagits – LAST ROUND!
Configuration # 1 – SPEED MODE SHIP – 15 LF3’s and 15 GEN-7900’s DRONES – 4 LF3’s, 12 BO2’s
Configuration # 1 – SPEED MODE SHIP – 15 LF3’s and 15 GEN-7900’s DRONES – 4 LF3’s, 12 BO2’s

If you have extra drones – add LF3’s

At the start, fly toward the lower left corner, lock on to a loner Protagit and fire at it until it moves off. As soon as it flees, move on to a second loner and repeat. Once they start to bunch up move toward the upper right. Kite them, lock onto the nearest one, fire until it moves off, and then repeat.

If your shield gets damaged do NOT fly through the pack of Protagits. Move from corner to corner to rebuild your shields. NOTICE that both configurations have maximum speed because it is very hard to outrun them. With the maximum 15 speed gens you can JUST keep ahead of them and rebuild your shields.

If your hit points take a lot of damage, you will need a Battle Bot to repair them on the run.

Wound them all and then stop and do a total repair. Lastly, finish the ones in the corners off.

Once the quest is completed, there is a 10 – 15 second delay where you stay on the GG map. Watch the upper center of the map for your rewards to appear. Once that happens you will be returned to your home base in 3 -1.

HINT: Once you complete a wave two gates will appear in the middle of the map. One gate (on left) is to tackle the next round; the other gate (on the right) is for returning to the 3-1base. You can return to 3-1 after any wave - it's okay and you will want to for most of the waves (to reconfigure your ship).

HINT: You may also need to buy ammo at the base. For Galaxy Gate Alpha I used RSB-75 laser ammo and Uber rockets - I went through almost 50,000 rounds of RSB plus 600 rockets - and I had the extra damage generator also. That's a LOT of ammo - and that is the strongest ammo there is. I read somewhere that a person did the ALPHA gate with 1x ammo – that would take you a longer time to complete each wave and require a lot more ammo.

HINT: I also used Seprom and Promerium to “upgrade” my shields, generators, rockets and lasers.

HINT: You can double the figures for lasers and rockets for the BETA gate, and double the amount again for the Gamma gate!!

HINT: You have three lives, but you are given a chance to buy more. Buying one extra life was 10K uri, buying a second extra life was 20K, a third extra life was 40K, etc. You are only given chances to buy additional lives early in the game, so you've got to decide how many you THINK you might need.

I got killed twice on the “a” gate the first time I tried it - once in level 3 and once in 7. I lost track of my shield strength in level 3 and in level 7 I tried to wound 2 npc's at once - and got popped. Slow and steady, one at a time, is better than trying to knock them off all at once.

I did NOT get killed even once while twice doing the BETA twice and the one time I did the GAMMA. Once you do the ALPHA gate according to the directions, and see how it works, the rest of those gates are about the same – they just take more ammo and more time.

HINT: If you get killed you do NOT have to start over with wave 1. You start at the wave you got killed at. Because I got popped so early I bought 2 extra lives. Then I completed the gate on the 3rd try so "wasted" my uri - not needing the extra lives. It did take the pressure off the 3rd try, however, knowing I had a few "extra" tries in my pocket.

HINT: It took me about 7.5 hours to complete my first Alpha gate - counting time spent at the base reconfiguring the ship, bathroom breaks, etc.  It took me less time, 6.5 hours, to complete my first Beta gate. It took me about 4.5 hours to complete my second Alpha gate – you get faster with more experience. It took me 6.5 hours to complete the Gamma gate – I have only done that gate one time without the PET.

Hint:  I have a multi-function mouse that allows me to fire a volley of RSB, then click a button and fire 6-10 volleys of 3x ammo, then click again and fire another volley of RSB, etc. RSB requires several seconds for your lasers to "cool off" before the fire again. By rotating between RSB and another type of ammo, you can get a kill much faster. (This technique is devastating against real pilots also :-)

HINT:  In the Beta Gate I used my PET to collect the first 5-6 levels of cargo. After that I used my PET to help me wound npc’s and I let the npc’s escape to the corners. Once I had wounded them all, then I used the PET to pick up the cargo while I finished killing the npc’s in the corners. I made 55 million credits on the “y” gate – picking up MOST of the cargo boxes.

REWARDS AND AMMO USED:

Alpha Gate REWARDS: 7,040,000 EP - the normal "a" gate is 4,000,000 EP ---> I received 3,040,000 extra EP because of boosters 100,000 Honor 20,000 Uridium 20,000 Type 4 (x4 damage) ammunition 2 Repair credits 2 Logs Disks

In addition I received: 4,218,168 EP from the 446 npc kills 12 - 14 million credits from the npc cargo that I could collect (I used my PET to collect cargo) plus the credit payout for kills Around 5,000 Uridium collected for alien kills 13,507 Honor from the npc kills 209,000 PET EP (approximate) 1,846 rank points

I used up the following resources: LASER AMMO: 38,994 rounds of x3 ammo 21,998 rounds of SAB ammo 1,504 rounds of RSB-75 ammo TOTAL = 62,492 rounds of laser ammo

ROCKETS used: 1,021 PLT-2021 433 PLT-3030 410 UBER-100 955 ECO-10 TOTAL = 2,819 Rockets

SEPROM = 7,703 units

Beta Gate:  All NPCs have double hit points and Damage All Cargos are double Rewards: - 40k Uri - 40k x4 Ammo - 200k Honor - 8 million EP - 4 Repair Credits

I used up the following: 54,244 laser rounds 1,882 PLT-2021 rockets 1,720 UBR-100 rockets

All together I collected the following (I had honor and EP boosters on my ship): 21,988,480 EP 248,088 Honor 15,818,701 credits 29,576 Uridium

It took me 2 hours and 24 minutes to complete the Beta GG.

Gamma Gate:  All NPCs Have Triple Hit points and Damage All Cargos are tripled Rewards - 60,000 Uri - 60,000 x4 Ammo - 300,000 Honor - 12 million EP - 6 Repair Credits - 10 log-disks

TOTAL REWARDS (counting NPC kills but NO boosters): 60,000 Uridium + 19464 Uridium(NPC) = 79464 Uridium 60,000 UCB-100 300,000 Honor + 37,008 honor(npc) =337,008 honor 12,000,000 EP + 7,401,600 EP(npc) =19,401,600 ep 6 Repair Credits 10 Log-disks

HINT: When you finally get all the pieces for a gate, like the Alpha gate, as soon as possible "attack and finish that gate." You should get 3 - 4 Alpha gates built and finished before your Gamma gate gets built ONE TIME. (There are only 34 Alpha pieces to collect, but there are 82 Gamma pieces.)

Questions - just ask!